



In John Chryslar's gameplay storyline, for which this official wiki is based, he customizes the kerbal roster generator in the game using a special mod. Clicking on arrows on the side can slide the interface to the next set of three, until reaching the end of the current occupants on the spaceship. Three kerbals highlighted on the lower right of the screen, during the STS-41B mission in his gameplay showing the names of each individual that's illuminated. He is currently planning the process of upgrading to a newer version that does have a change of clothes, but it's a very lengthy procedure transferring and upgrading all the 100+ mods without losing files. Īlso, so far in his experience the version of the game he uses (so far 1.1.3) is pre-programmed where all kerbals during main gameplay has their spacesuits permanently on (even on Earth where it s not required). However the names of the kerbals can be customized using a special mod, and in this wiki, John Chryslar has added names from his friends into his copy of the game, both close friends and relatives he follows online, mainly Instagram and Facebook. In the game, the average life expectancy for kerbals is 300 years (aging is four times slower than in real life, even though time progresses the same). Only on Photoshop kerbal posters, where Chryslar uses stock kerbal PNG images and manually adds hairstyles and other human-like features, and even though there is a mod that can do this in the game, he so far can't get it to work, and that poses a high risk of game glitches. Unlike real people, the facial differences are identical (all men look the same, and all women look the same), as the developers of the game (Squad inc.) have not yet implemented facial and hair differences yet. They do have genders just like in real life - both male and female kerbals. They originate from a planet called 'Kerbin' located 1,000 light years from Earth, and it's unknown how they came on this planet in this 'alternate history'. In the game, they are basically a race of humanoid green extraterrestrial humans, who have the same mental capacity and advance skills as real humans. Ferram_Aerospace_Research-v0.15.The Kerbals (also known as Astronauts, Kerbonauts, or simply Crew) are the main characters in the spaceflight simulator Kerbal Space Program. I mostly test the mods in sandbox mode and once I have everything working (sometimes takes a few versions) I start a huge career save that eats up all my time because there are so many things to do. Here’s my list (exported from KSP Mod Admin)Īs you can see it is pretty massive, and actually I am not 100% sure about everything being compatible yet. It is just realism for the sake of realism IMO. Since everything is scaled to each other it doesn’t really make the game harder or easier.

If you change it you create lots of imbalance and break gameplay. Right now I don’t use a realistic size mod (All sizes in stock KSP are 6-10 times smaller than IRL for gameplay reasons). I use a rather simple one though (USI supply) The ones that change gameplay most and IMO are mandatory are: I’ll post a list of my mods later when I’m at home. Unfortunately the Unity Engine 64bit is quite unstable on Windows, which is the reason why there is a Linux 64bit version but the Win64 is not supported anymore. I am still using Windows 7 with the 32bit KSP client. I do everything of the above at the moment, except the last one. use DDS compressor for the textures (there is a mod for it).
